package com.petplanet.common.ui.theme

import androidx.compose.ui.graphics.Color

val WarmPrimary = Color(0xFFFFA07A)
val WarmPrimaryVariant = Color(0xFFFF8C00)
val WarmOnPrimary = Color(0xFFFFFFFF)
val WarmSecondary = Color(0xFFFFDAB9)
val WarmSecondaryVariant = Color(0xFFFFA07A)
val WarmOnSecondary = Color(0xFF000000)
val WarmBackground = Color(0xFFF5F5DC)
val WarmOnBackground = Color(0xFF000000)
val WarmSurface = Color(0xFFF5F5DC)
val WarmOnSurface = Color(0xFF000000)
val WarmSurfaceVariant = Color(0xFFF5DEB3)
val WarmOnSurfaceVariant = Color(0xFF404040)
val WarmSurfaceTint = Color(0xFFFFA07A)
val WarmInverseSurface = Color(0xFF292929)
val WarmInverseOnSurface = Color(0xFFF5F5DC)
val WarmError = Color(0xFFB22222)
val WarmOnError = Color(0xFFFFFFFF)
val WarmErrorContainer = Color(0xFFFFE0E0)
val WarmOnErrorContainer = Color(0xFF410E0E)
val WarmOutline = Color(0xFF8B4513)
val WarmOutlineVariant = Color(0xFFF5DEB3)
val WarmScrim = Color(0x80000000)
val WarmTertiary = Color(0xFFFF6347)
val WarmOnTertiary = Color(0xFFFFFFFF)
val WarmTertiaryContainer = Color(0xFFFF4500)
val WarmOnTertiaryContainer = Color(0xFFFFFFFF)


// 定义暗色调的颜色
val DarkPrimary = Color(0xFF8C0000)  // 更深的橙色
val DarkOnPrimary = Color(0xFFFFFFFF)
val DarkPrimaryVariant = Color(0xFF8C5E00)  // 调整颜色
val DarkOnPrimaryContainer = Color(0xFF000000)
val DarkSecondary = Color(0xFF8C5E00)  // 调整颜色
val DarkOnSecondary = Color(0xFFFFFFFF)
val DarkSecondaryVariant = Color(0xFFFFDAB9)  // 较浅的橙色
val DarkOnSecondaryContainer = Color(0xFF000000)
val DarkTertiary = Color(0xFF8C0000)  // 更深的橙色
val DarkOnTertiary = Color(0xFFFFFFFF)
val DarkTertiaryVariant = Color(0xFF8C5E00)  // 调整颜色
val DarkOnTertiaryContainer = Color(0xFF000000)
val DarkBackground = Color(0xFF292929)  // 深灰色背景
val DarkOnBackground = Color(0xFFFFFFFF)
val DarkSurface = Color(0xFF292929)  // 深灰色表面
val DarkOnSurface = Color(0xFFFFFFFF)
val DarkSurfaceVariant = Color(0xFF5C5C5C)  // 较深的灰色变体
val DarkOnSurfaceVariant = Color(0xFFCACACA)
val DarkSurfaceTint = Color(0xFF8C0000)  // 更深的橙色
val DarkInverseSurface = Color(0xFFF5F5DC)  // 反转表面
val DarkInverseOnSurface = Color(0xFF292929)
val DarkError = Color(0xFFB22222)  // 深红色
val DarkOnError = Color(0xFFFFFFFF)
val DarkErrorContainer = Color(0xFFFFE0E0)  // 浅红色容器
val DarkOnErrorContainer = Color(0xFF410E0E)
val DarkOutline = Color(0xFF8B4513)  // 深棕色轮廓
val DarkOutlineVariant = Color(0xFF5C5C5C)  // 较深的灰色轮廓变体
val DarkScrim = Color(0x80000000)  // 半透明黑色遮罩